Contact Us
ZEmodsOrg » BeamNG.drive » MK's Dynamic Weather (Release) (1.2) for BeamNG.drive (0.38.x)

MK's Dynamic Weather (Release) (1.2) for BeamNG.drive (0.38.x)

1.2
06 Jan 2026, 17:28
234
0
MK's Dynamic Weather (Release) (1.2) for BeamNG.drive (0.38.x)

Mod MK's Dynamic Weather (Release) (1.2) for BeamNG.drive (0.38.x)

This Lua script implements dynamic weather in BeamNG!
Visually — not perfect, but considering engine limitations (rain, fog, clouds), it still looks quite good. Currently in beta: incomplete, yet core features are functional.

Current features:

  • Weather conditions: Sunny, Cloudy, Light Rain, Rainy, Stormy, Foggy, Foggy Rain
  • Dynamic wind affecting vehicles and terrain/forest objects (if supported by the object)
  • Wind gusts: occasional, random; frequency and intensity depend on current weather
  • Tornadoes: slowly chase the player and interact with physics objects (vehicles, concrete retaining walls, mattresses, etc.); only one active at a time
  • Slippery roads during rain/snow (works only on terrain-based roads — not on mesh objects like bridges)
  • Dynamic rain, clouds, fog, temperature, and brightness
  • Optional UI for controlling weather, wind, tornadoes, and road conditions
  • Compatible with Career Mode, missions, and scenarios

Controls:

  • Toggle weather: Alt + W
  • Open UI: Ctrl + Alt + W
  • Spawn tornado: Alt + T

How to use:
Press Alt + W to activate dynamic weather on the current map. To hide wind gust and event notifications, press Ctrl + Alt + W. Hotkeys can be remapped in settings. After activation, a confirmation message appears in the top-right corner. Upon map change, the script auto-unloads to prevent issues — must be re-enabled manually.

Tornadoes are not yet part of automatic weather — only manual spawning or UI activation. Alt + T spawns a tornado near your current vehicle. Random tornado generation is available via UI but is not yet weather-dependent — to be improved in a future update. Only one tornado can be active at a time.

To force a specific weather condition, use the UI (accessible from the main menu: Esc). It also allows adjusting:

  • road conditions,
  • wind speed,
  • tornado activity,
  • weather transition intervals,
  • rain/snow toggle.

Alternatively, use documented console commands (see discussion thread).

Version 1.2:

  • Career Mode
    Weather is now disabled by default; can be enabled in settings. Existing user settings remain unchanged after update.
  • User Interface
    Minor UI redesign.
    All info markers replaced with tooltips — let me know if you prefer the old style.
    Removed an info marker displaying incorrect data.
  • Miscellaneous
    Shadow settings changed — disabled by default.
    Added Fast Mode (weather time-lapse).
    Added option to disable dynamic road conditions (recommended when using Fast Mode to prevent stuttering).
    Adjusted weather probabilities — rain cycles now occur less frequently.
    Fixed bug: random tornado spawning did not disable after TornadoStorm event.

Author: MegaKnight

Comments
The minimum length of a comment is 10 characters. Comments are moderated