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ZEmodsOrg » BeamNG.drive » Map » Map "Quadoval Island Super Speedway" (1.5) for BeamNG.drive (0.38.x)

Map "Quadoval Island Super Speedway" (1.5) for BeamNG.drive (0.38.x)

1.5
27 Jan 2026, 18:27
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Map "Quadoval Island Super Speedway" (1.5) for BeamNG.drive (0.38.x)

Map "Quadoval Island Super Speedway" (1.5) for BeamNG.drive (0.38.x)

At the heart of the map lies a 4.5-mile oval race track, built on a reworked version of Jungle Rock Island. The circuit combines sharp corners with long straights, delivering a dynamic and thrilling driving experience.
Map features:
  • Main race track
  • Football field
  • Numerous points of interest
  • Night lighting and dynamic audio (day cycle extended compared to default)
  • Full AI traffic support
  • Enhanced rendering settings — improved shadow quality and draw distance. Note: may impact performance on older or low-end systems.
Version 1.5:
  • Reduced vegetation density for better performance
  • Lowered shadow draw distance; gravity reset to default value
  • Adjusted asphalt and dirt surface physics to improve handling (author will revisit if any negative effects occur)
  • Reduced overall map file size by removing unused assets
  • Fixed remaining material issues
  • Added experimental Trioval race track with a short dirt loop (in development)
  • Nighttime frog sounds added in bushes for greater immersion
  • Fueling triggers installed at both pit-lane fuel pumps, complete with refueling sound effects
  • Added time trial mode for quads and the Trioval track (in development)
  • Smoothed out certain road sections to reduce unwanted bumps

Author: SvenCheddar

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