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ZEmodsOrg » BeamNG.drive » SuperSport (2.1) for BeamNG.drive (0.37.x)

SuperSport (2.1) for BeamNG.drive (0.37.x)

2.1
12 Dec 2025, 21:58
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SuperSport (2.1) for BeamNG.drive (0.37.x)

Mod SuperSport (2.1) for BeamNG.drive (0.37.x)

  • New customizable algorithms in the settings menu:
    • Max steering angle — adjustable for different handling styles (realistic to arcade)
    • Minimum assist activation speed — enables sharp turns at low speeds; set to 0 km/h to disable; high values (e.g. 150 km/h) useful for extreme-action video recording
    • Camera pivot point — choose focus during crashes: “motorcycle” or “rider”. Keeps camera locked on selected object post-impact (ideal for content creators)

Default values are tuned for balanced performance — from crawling speeds to top velocity.

Available engines:

  • 900 cc (standard) — max 240 km/h
  • 1100 cc (race) — max 280 km/h
  • 1200 cc (super-race) — max 310 km/h
    • nitrous oxide (up to 100 kW) — boosts top speed to 330 km/h

Additional features:

  • High-quality model (accurate geometry, detailed parts)
  • Full PBR material set
  • Two exhaust systems — distinct mufflers + unique sound profiles
  • Two rider types: human and cyborg
    • Gestures: throttle grip, tank lean, knee steering (in corners), visor lift
    • Crash effects: blood particles (human) / sparks (cyborg)
  • Animated instrument cluster (needles, backlight, display modes)
  • Functional rearview mirrors (physically accurate reflections)
  • Full lighting suite: headlights, DRLs, brake lights, turn signals, license plate illumination
  • Extensive suspension, brake, and aerodynamics tuning
  • Custom wheel designs per Конфигурации
  • Skin support
  • 5 Conf

Author: TonyCartony

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