Dacia/Renault Logan (3.0) for BeamNG.drive (0.37.x)
If you don't see all of the car configurations, then check the "Enable custom configurations" box.
Mod Dacia/Renault Logan (3.0) for BeamNG.drive (0.37.x)
- 29 different configurations
- Interior and model with medium level of detail
- Opening body elements
Additionally:
Renault configurations are available as a separate addon (renaultloganmk1_addon), allowing you to choose whether to add them to the game or use only Dacia versions.
Changes in version 05.12.25:
Fixes:
- Fixed the radiator grill overlapping the headlights.
- Corrected the incorrect position of the front and rear wheel arches.
- Improved textures, which improved their quality.
- Made minor corrections to .json files (e.g. info_weebprost) due to a Visual Studio code validation error (incorrect comma).
- Fixed the incorrect inertia value for the 1.5 dCi engine.
Changes:
- Improved textures for plastic bumpers.
- The instrument panel needles on pre-facelift models are now displayed in white (as in the original).
- Replaced the handbrake lever model with a higher quality one.
- Optimized thumbnails for better visual perception.
- Implemented different air filters for 1.4 MPI (labeled 1.4 MPI) and 1.6 MPI (labeled 1.6 MPI) engines.
- Headlights turn off at different speeds depending on their condition.
- Improved turn signal sound.
Added:
- Added the original Logan horn sound (thanks to Fastlane for the LUA script).
- Added new configurations (driving school training car, Rata taxi, early Dacia Pitești factory exhibition models, Moroccan taxi, various modified versions, etc.).
- Added new options for alloy wheels.
- Added new models of wheel caps.
- Added a configuration with a faulty engine (completely damaged 1.6 MPI).
- The engine code is now displayed for each engine type.
- Separated the turbocharger configurations for 1.5 dCi engines (65 hp and 85 hp).
- Fixed the intake model for the 1.6 16V engine, which previously resembled the V6 engine intake diagram.
Author: TurboDiesel

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